Wednesday, October 30, 2013


I started working on this model between course work to spend some quality time modeling in Maya. I built parts to kitbash for later projects but my system crashed so had to revert to this earlier version. I decided to move on to lighting, texturing and shading the model and get back to adding modeling details later. Thought I'd post a quick WIP update while I finish up the textures.

Thursday, August 22, 2013

I revisited a painting I started a while ago. I ended up working mostly on the character and teensy bit on the background. I may just get rid of the trees in the background or alter them drastically. I could really use some feedback on this one!

EDIT:  I've started a sketchbook on CGHUB and posted for feedback over at the paintover thread and got some helpful suggestions.. Will post the finished version soon!


Saturday, July 13, 2013

Homage to Giger


I recently watched Giger Revealed for the nth time and ended up with a fresh dose of inspiration.. and a well spent Saturday!

Friday, May 31, 2013

Ichabod Crane



Johnny Depp as Ichabod Crane. Quickie for a weekly portrait challenge. These are so much fun and super addictive! Kinda ran out of time but here it is.

Thursday, April 25, 2013

Texture and shader study



Some more tests of the portrait study. For the lighting setup, I used 3 Area Portal lights linked to mia_blackbody along with  physical sun and sky and an environment sphere. And for the shader setup I used a mix of misss_fast skin shader linked to an mia_material_x shader to control the specular and reflection maps for the character. 

Sunday, April 21, 2013





I finished the model, sculpt and texture on the character. (Modeled & UV'd in Maya, Sculpted in Zbrush, Textured in Zbrush, Mudbox and Photoshop, rendered using Mental Ray.)
I am working on the lighting, render and comp, so another work in progress.

Friday, April 19, 2013

NURBS

Ambient Occlusion(AO) render of a scene built using NURBS in Maya using a photo of an old kitchen by Kurt Langland as reference. 




AO render  using Final gather in Maya

More work in progress..


Some early sketches for a fish-human hybrid creature that thrives on flesh. It can usually be found waiting for it's next meal lurking around the shadows on playgrounds. It also has a thinly veiled love for cloth masks, capes and costumes.

Lost


Lost  (work in progress)

I doodle, sketch and paint characters in between my 3D work. Switching between painting characters and building them in 3D helps me explore different mediums and one informs the other. My character sketches so far are experimental and largely driven by studies of different textures- skin, soft fur, metal, rust etc. Earlier this month, I attended a workshop by Pixar Director Mark Andrews. His talk on narratives and composition made me re-evaluate my approach to these character sketches. This painting was started before I attended the lecture. I am currently reworking the painting with pointers from the workshop. I'm excited to see what I can come up with!

Saturday, January 5, 2013

Whisk Kid


Many lighting and venue changes later, the whisk kid is done! He started off on a hill top, moved to a night club and ended up under a kitchen table. The whisk kid loves to cook, bake cupcakes and drink late into the night.

Happy 2013 to everybody!