Sunday, April 21, 2013





I finished the model, sculpt and texture on the character. (Modeled & UV'd in Maya, Sculpted in Zbrush, Textured in Zbrush, Mudbox and Photoshop, rendered using Mental Ray.)
I am working on the lighting, render and comp, so another work in progress.

Friday, April 19, 2013

NURBS

Ambient Occlusion(AO) render of a scene built using NURBS in Maya using a photo of an old kitchen by Kurt Langland as reference. 




AO render  using Final gather in Maya

More work in progress..


Some early sketches for a fish-human hybrid creature that thrives on flesh. It can usually be found waiting for it's next meal lurking around the shadows on playgrounds. It also has a thinly veiled love for cloth masks, capes and costumes.

Lost


Lost  (work in progress)

I doodle, sketch and paint characters in between my 3D work. Switching between painting characters and building them in 3D helps me explore different mediums and one informs the other. My character sketches so far are experimental and largely driven by studies of different textures- skin, soft fur, metal, rust etc. Earlier this month, I attended a workshop by Pixar Director Mark Andrews. His talk on narratives and composition made me re-evaluate my approach to these character sketches. This painting was started before I attended the lecture. I am currently reworking the painting with pointers from the workshop. I'm excited to see what I can come up with!

Saturday, January 5, 2013

Whisk Kid


Many lighting and venue changes later, the whisk kid is done! He started off on a hill top, moved to a night club and ended up under a kitchen table. The whisk kid loves to cook, bake cupcakes and drink late into the night.

Happy 2013 to everybody!

Wednesday, April 25, 2012



Quick update of a black and white portrait study in progress.