Some more tests of the portrait study. For the lighting setup, I used 3 Area Portal lights linked to mia_blackbody along with physical sun and sky and an environment sphere. And for the shader setup I used a mix of misss_fast skin shader linked to an mia_material_x shader to control the specular and reflection maps for the character.
Thursday, April 25, 2013
Friday, April 19, 2013
Lost
Lost (work in progress)
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